Summary
Skills
Software
Dedicated individual seeking a full-time position as a texture artist in a professional working environment. Comfortable working in a team environment and knowledgeable in various platforms and software packages. Looking forward to advancing my artistic and technical skill set at the highest level of production.
Especially proficient in surfacing, texturing and sculpting; Additional experience in modeling, lighting, rendering and compositing.
Mari, Photoshop, Mudbox, Maya, Houdini, Katana, AfterEffects, Shake, Nuke, ZBrush, BodyPaint, Premier, Illustrator, Mental Ray
Linux, Mac, PC
Experience
ReelFX Studios, Dallas, TX
May 2013 - March 2014
• Create high quality texture maps for characters, sets and props
• Adjust shaders, troubleshoot issues and kick off test renders of assets
• Assist modeling department to UV assets as needed
Surfacing Artist
Project
Book of Life
Projects
• The Seventh Son • Percy Jackson 2: Sea of Monsters • 300: Rise of an Empire • R.I.P.D. • Hop
• Life of Pi ~ Won Oscar for Best Visual Effects, 2013
• Snow White and the Huntsman ~ Nominated for Oscar for Best Visual Effects, 2013
• Created high quality maps for hero characters, props, environments, organic and inorganic
• Traveled to Vancouver to assist in training new hires
• Assisted in the interviewing and selections of candidates for hire
• Worked closely with production team, management and other painters to achieve desired look on assets and meet deadlines
April 2010 - March 2013
Rhythm & Hues Studios, Los Angeles, CA
Lead Texture Painter ~ June 2012 - March 2013
Texture Painter ~ Jan 2011 - June 2012
Jr. Texture Painter ~ April 2010 - Jan 2011
• Modeled, UV'd, Texture painted characters, objects and sets for CG episodes
• Created lighting rigs and render layers for render set up
• Rendered and composited shots on three separate projects
Dec 2008 - July 2009
Fisher-Price, East Aurora, NY
Design-Animation Temp
Education
Nov 2009
Master of Fine Arts - Animation / Visual Effects
Savannah College of Art and Design: Savannah, Georgia
Dec 2003
Bachelor of Fine Arts - Graphic Design
Texas State University: San Marcos, Texas
• Cum laude with a Minor in Computer Science
Dec 1999
Associates Degree - Art with honors
Wharton County Junior College: Wharton, Texas
Tomorrowland • Teenage Mutant Ninja Turtles 2 • Interactive Experiences
April 2014 - March 2015
Projects
• Creating high quality texture maps for characters, sets and props
• UV assets from modeling
• Run test renders using Katana and submitting for feedback
Texture Artist
Industrial Light & Magic, San Francisco, CA
Image Engine Design, Vancouver, BC
Lead Texture Artist
• Creating high quality texture maps for characters, environments and props
• UV assets from modeling
• Working very closely with lookdev artists to achieve high quality assets
• Work closely with the entire assets department, including modeling, loodev, rigging to address needs
• Managing and assisting a small team of texture artists across all shows
• Working with pipeline and facilities to make sure the texture department has the tools needed, and addressing any issues with current tools and workflow
• Working very closely with the lookdev artist lead to develop tools and ideas for improving workflow and performance
• Assisting in the interview and hiring process for new candidates
• Assisting the assets manager with bid times as needed
Projects
May 2015 - Present
Fantastic Beasts and Where to Find Them • Logan • Power Rangers • Game of Thrones Season 6 • Independence Day: Resurgence • Final Fantasy VII • X-Files • Deadpool • The Last Witch Hunter • Point Break