Summary

 

Skills

 

Software

 

Dedicated individual seeking a full-time position as a texture artist in a professional working environment. Comfortable working in a team environment and knowledgeable in various platforms and software packages. Looking forward to advancing my artistic and technical skill set at the highest level of production.

 

Especially proficient in surfacing, texturing and sculpting; Additional experience in modeling, lighting, rendering and compositing.

 

Mari, Photoshop, Mudbox, Maya, Houdini, Katana, AfterEffects, Shake, Nuke, ZBrush, BodyPaint, Premier, Illustrator, Mental Ray

 

Linux, Mac, PC

 

Experience

 

ReelFX Studios, Dallas, TX

 

May 2013 - March 2014

• Create high quality texture maps for characters, sets and props

• Adjust shaders, troubleshoot issues and kick off test renders of assets

• Assist modeling department to UV assets as needed

Surfacing Artist

Project

Book of Life

Projects

•  The Seventh Son • Percy Jackson 2: Sea of Monsters •  300: Rise of an Empire •  R.I.P.D. • Hop

•  Life of Pi ~ Won Oscar for Best Visual Effects, 2013

•  Snow White and the Huntsman ~ Nominated for Oscar for Best Visual Effects, 2013

• Created high quality maps for hero characters, props, environments, organic and inorganic

• Traveled to Vancouver to assist in training new hires

• Assisted in the interviewing and selections of candidates for hire

• Worked closely with production team, management and other painters to achieve desired look on assets and meet deadlines

April 2010 - March 2013

 

Rhythm & Hues Studios, Los Angeles, CA

 

Lead Texture Painter ~ June 2012 - March 2013

Texture Painter ~ Jan 2011 - June 2012

Jr. Texture Painter ~ April 2010 - Jan 2011

 

• Modeled, UV'd, Texture painted characters, objects and sets for CG episodes

• Created lighting rigs and render layers for render set up

• Rendered and composited shots on three separate projects

Dec 2008 - July 2009

 

Fisher-Price, East Aurora, NY

 

Design-Animation Temp

Education

 

Nov 2009

 

Master of Fine Arts - Animation / Visual Effects

Savannah College of Art and Design: Savannah, Georgia

 

Dec 2003

 

Bachelor of Fine Arts - Graphic Design

Texas State University: San Marcos, Texas

•  Cum laude with a Minor in Computer Science

 

Dec 1999

 

Associates Degree - Art with honors

Wharton County Junior College: Wharton, Texas

 

Tomorrowland • Teenage Mutant Ninja Turtles 2 • Interactive Experiences

April 2014 - March 2015

Projects

• Creating high quality texture maps for characters, sets and props

• UV assets from modeling

• Run test renders using Katana and submitting for feedback

Texture Artist

 

Industrial Light & Magic, San Francisco, CA

 

Image Engine Design, Vancouver, BC

 

Lead Texture Artist

 

• Creating high quality texture maps for characters, environments and props

• UV assets from modeling

• Working very closely with lookdev artists to achieve high quality assets

• Work closely with the entire assets department, including modeling, loodev, rigging to address needs

• Managing and assisting a small team of texture artists across all shows

• Working with pipeline and facilities to make sure the texture department has the tools needed, and addressing any issues with current tools and workflow

• Working very closely with the lookdev artist lead to develop tools and ideas for improving workflow and performance

• Assisting in the interview and hiring process for new candidates

• Assisting the assets manager with bid times as needed

Projects

May 2015 - Present

Fantastic Beasts and Where to Find Them • Logan • Power Rangers • Game of Thrones Season 6 • Independence Day: Resurgence • Final Fantasy VII • X-Files • Deadpool • The Last Witch Hunter • Point Break

© 2018 Cheri Fojtik and respective studios. Work shown for reel purposes only.